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November 29, 2005

Active Learning through Mutlimedia

Citation
Schank, R. C. (1994). Active Learning through Mutlimedia. IEEE MultiMedia Magazine, 69-78.

Abstract
Behaviorism - questions that just give correct or incorrect answers - no feedback. New multimedia has capacity to be so much more! Can present interesting tasks, users can explore and ask questions, can fail without embarrassment, and learners are given control of their learning.

Six teaching architectures available

  • Simulation-based learning by doing
  • Incidental learning - to finish an interesting task, students learn otherwise boring information.
  • Learning by reflection -
  • Case-based teaching - stories are more interesting, points can be brought across through these stories.
  • Learning by Exploring – letting students explore the material for themselves, creating opportunities and asking questions themselves
  • Goal directed learning

They also developed 10 principles to follow:
Learn by doing, problems - then instruction, recall - not recognition, tell good stories, experience is a case base, power to the student, provide a safe place to fail, navigation to answers, the software is the test, and find the fun

Multimedia Learning

Citation
Mayer, R. E. (2001). Multimedia Learning. New York: Cambridge University Press.

Abstract

Multimedia for Learning

Citation
Alessi, S. M., & Trollip, S. R. (2001). Multimedia for Learning: Methods and Development. Boston: Allyn and Bacon.

Abstract

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